
To get rid of the black borders above and below the map, select the Magic Wand and set the Selection Mode to "Add (union)" and the Flood Mode to "Contiguous". Load the base map you just generated into PDN.
For this tutorial, I'm using a square projection map. Just play around with the settings a bit (especially the seed) until you get a layout which you like and which fits your needs. Necessary for the following steps is that you check the box "Draw the edges of coastlines in black" in the Options tab. This Java application can create really good looking layouts and shapes quickly with the "Terrain Generator", and allows for using different projections.
Frosted Glass ( Effects -> Distort menu)įor a quick and simple start on your map, get TerraJ. Here's a list with the ones I'll use and where to find them. In this tutorial I'll often referr to certain tools, effects, or actions. If something doesn't show up, check if there's another layer on top of it, hiding it from your view. If something seems to not have any effect, check if you're working on the correct layer (yes, it IS that important ), or if you try to apply a certain effect to a transparent or white area. If a selection tool does something odd, check the Selection Mode settings or the Tolerance. If something doesn't seem to work, always check the tool's settings. While you get a good result if you follow my tutorial, sometimes you can tweak some settings around to see how it works out. This advice basically applies to everything you do at a computer, but I'm just repeating it to be on the safe side. Nothing sucks more than have 3 hours of mapping ruined by a power shortage or blue screen. While PDN is extremely stable (so far I haven't had it crash on me once), always make sure you have a copy of your stuff. That will save you a lot of time wondering why the heck your Blur or Render effect did nothing to the image. Just make sure you're always checking which layer is currently selected (the one that is highlighted blue in the layer selection box) before doing something. I use one layer for water bodies, one layer for the outlines, one layer for land masses, one layer for forests, one layer for mountains, one layer for text. That means that you could end up undoing a lot of stuff just to revoke a single operation on a specific layer. You only need to remember that Undo is used globally for each picture and not on a layer base. For as long as you didn't close PDN you can always hit the Undo button. You cannot ruin your map by doing something "wrong". Post 4 - Glaciers, Finalizing, Aging (optional) Post 3 - Water bodies, Forests, Mountains Post 1 - Basics, Tools of the Trade, Basic Layout, Getting Started Noticing a distinct lack of material for Paint.NET (from now on called "PDN") - and being dared by RPMiller - I decided to put together a short tutorial on how to create a map with PDN in a few simple steps.įirst, this is what the final map is going to look like: